SkyDiverClassic

How Gradient Mapping adds variety to Sky Diver Classic

How Gradient Mapping adds variety to Sky Diver Classic

One thing I wanted to bring back from my old version of Sky Diver Classic was the ability to change the colors for the different levels in the game (you can check here how I’ve structured the levels and worlds). In that old version I achieved it using a quite simple technique called tint or color multiplication. This technique is […]

How I designed the level system in Sky Diver Classic

How I designed the level system in Sky Diver Classic

Developing a game, you face a myriad of decisions every day. And in many cases, there won’t be a clear answer. In professional environments there are many factors to consider like budgets, human resources, complexity, monetization, return on investment, etc. that will make the decision process quite hard sometimes… In a side project like Sky […]

Mathematical precision

Mathematical precision

Mathematics are a particularly important skill in this life. This universal language is an essential tool to understand the world that surrounds us.  But also, it is indispensable for art and game development. Because you cannot make a videogame without mathematics. The technology behind visual rendering in games relies heavily on algebra and calculus. The graphics […]