In Sky Diver Classic the water is ever present. But in videogames it can be extraordinarily difficult to get right. I wanted it to be appealing, to feel alive, but I also needed a fast solution.
Shaders
How Gradient Mapping adds variety to Sky Diver Classic
One thing I wanted to bring back from my old version of Sky Diver Classic was the ability to change the colors for the different levels in the game (you can check here how I’ve structured the levels and worlds). In that old version I achieved it using a quite simple technique called tint or color multiplication. This technique is […]