I’m at a stage in Sky Diver where I’m starting to look at polishing some of the features in the game. One of them is the Ragdoll Deaths, and, as expected, it was a Polishing Hell.
Programming
How I designed the level system in Sky Diver Classic
Developing a game, you face a myriad of decisions every day. And in many cases, there won’t be a clear answer. In professional environments there are many factors to consider like budgets, human resources, complexity, monetization, return on investment, etc. that will make the decision process quite hard sometimes… In a side project like Sky […]
Mathematical precision
Mathematics are a particularly important skill in this life. This universal language is an essential tool to understand the world that surrounds us. But also, it is indispensable for art and game development. Because you cannot make a videogame without mathematics. The technology behind visual rendering in games relies heavily on algebra and calculus. The graphics […]