PixelArt

How I designed the level system in Sky Diver Classic

How I designed the level system in Sky Diver Classic

Developing a game, you face a myriad of decisions every day. And in many cases, there won’t be a clear answer. In professional environments there are many factors to consider like budgets, human resources, complexity, monetization, return on investment, etc. that will make the decision process quite hard sometimes… In a side project like Sky […]