I’m at a stage in Sky Diver where I’m starting to look at polishing some of the features in the game. One of them is the Ragdoll Deaths, and, as expected, it was a Polishing Hell.
PixelArt
Simple Water Effects in Sky Diver Classic
In Sky Diver Classic the water is ever present. But in videogames it can be extraordinarily difficult to get right. I wanted it to be appealing, to feel alive, but I also needed a fast solution.
How I designed the level system in Sky Diver Classic
Developing a game, you face a myriad of decisions every day. And in many cases, there won’t be a clear answer. In professional environments there are many factors to consider like budgets, human resources, complexity, monetization, return on investment, etc. that will make the decision process quite hard sometimes… In a side project like Sky […]