Dev Log

Why I’m making this game

The story of this game covers my evolution as a game designer. It spans from my childhood to my first projects and continues today, after more than a decade working in the games industry.

Polishing Hell

I’m at a stage in Sky Diver where I’m starting to look at polishing some of the features in the game. One of them is the Ragdoll Deaths, and, as expected, it was a Polishing Hell.

About NFTs…

Oh, NFTs! What marvelous wonders they are going to bring! Well I’m tired of it already, even my aunt asked me about it… You have gotten me to write about it. Look what you’ve done!

Why using a game engine?

To create any videogame, you need a lot of tech. Even a small game like Sky Diver Classic would require a lot of groundwork. What are the advantages are of using a game engine vs. doing everything yourself?
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