The story of this game covers my evolution as a game designer. It spans from my childhood to my first projects and continues today, after more than a decade working in the games industry.
Development
Polishing Hell
I’m at a stage in Sky Diver where I’m starting to look at polishing some of the features in the game. One of them is the Ragdoll Deaths, and, as expected, it was a Polishing Hell.
How long does it take to make and publish an indie game? The 2020-2021 Sky Diver Classic Post-Mortem
If you are thinking on getting into game development or are just curious you probably have heard lots of cautionary tales. It’s not easy, even for a seasoned developer. How long does it take?
Why using a game engine?
To create any videogame, you need a lot of tech. Even a small game like Sky Diver Classic would require a lot of groundwork. What are the advantages are of using a game engine vs. doing everything yourself?
Simple Water Effects in Sky Diver Classic
In Sky Diver Classic the water is ever present. But in videogames it can be extraordinarily difficult to get right. I wanted it to be appealing, to feel alive, but I also needed a fast solution.
How Gradient Mapping adds variety to Sky Diver Classic
One thing I wanted to bring back from my old version of Sky Diver Classic was the ability to change the colors for the different levels in the game (you can check here how I’ve structured the levels and worlds). In that old version I achieved it using a quite simple technique called tint or color multiplication. This technique is […]
How I designed the level system in Sky Diver Classic
Developing a game, you face a myriad of decisions every day. And in many cases, there won’t be a clear answer. In professional environments there are many factors to consider like budgets, human resources, complexity, monetization, return on investment, etc. that will make the decision process quite hard sometimes… In a side project like Sky […]
Mathematical precision
Mathematics are a particularly important skill in this life. This universal language is an essential tool to understand the world that surrounds us. But also, it is indispensable for art and game development. Because you cannot make a videogame without mathematics. The technology behind visual rendering in games relies heavily on algebra and calculus. The graphics […]
10 years ago…
About 10 years ago I released a very simple game called Sky Diver Classic in the Windows Phone store. Now Sky Diver is making its way back to Android. Bigger, better, funnier.